79 research outputs found

    Overcoming process blindness in the design of an online unit

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    Learning environment research can contribute to our understanding of how psychosocial processes need to be balanced with cognitive outcomes in the design of units of study. The research on Web-based learning supports the assumption that the nature of social interaction affects student outcomes and student perceptions of the quality of the learning experience. The purposeful this study is to examine student perceptions of psychosocial processes in a blended learning environment using a learning environment survey tool. Students assessed the environments as favourable, but found that the quality of dialogue and peer support offered did not meet their needs. Implications for online design are considered

    Keeping an anchor watch: Industry partnership a basis for learning

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    During the 1990’s Australia has heard the call for graduates equipped with generic skills as a key theme in the development appropriate curriculum and pedagogy. In tertiary contexts, skills and knowledge are often decontextualised and transferable, and work-related skills are not accorded sufficient emphasis in teaching and assessment. The present study is an example of industry involvement on tertiary learning and assessment enhances the student experience and contextualises the curriculum. The context of the study is a project management unit at tertiary level that utilising online learning and self-directed learning pedagogies. The design of the environment is presented within a framework for professional knowledge development and the tasks and forms of engagement that occurred in this empirical study are described. Critical success factors for engagement with industry are discussed

    Fostering higher order thinking through online tasks

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    Increasingly higher education institutions are being asked to be more pro-active in delivering instruction through on-line facilities, while at the same time being more effective in fostering higher order thinking skills for students. This action research case study considered the effects of tertiary students working in teams to collaboratively solve ill-defined problems in an on-line environment. The framework adopted for analysis of higher order thinking investigated types of talk that were indicative of reasoning processes. Results indicated that the students\u27 capacity to display higher order thinking increased as a result of the students collaborating and communicating through the custom built on-line problem solving environment. The implications of the study are that on-line collaborative environments can facilitate the development of higher order thinking skills that are increasingly expected of graduates

    Enhancing the quality of the student experience online: Revisiting the imperative of learning as socially based

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    Delivery of quality educational services and opportunities is becoming increasingly more complex as Web-based learning tools and support structures continue to evolve. Although much effort is devoted to examining the use of technology to teach course content, an emerging area of some importance in online teaching is how to enhance the student experience of learning and communicating online. Associated with this is the creation of social and supportive environments for learning when there is little face-to-face contact between distance learners and their teachers. This paper provides a framework and a set of strategies that can be used to create a supportive learning climate, and illustrates a range of tasks that create positive social, learning experiences

    Developing on-line e-commerce business plans to provide students with context and job opportunities

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    This action research presents a description of how an on-line E-commerce business-planning unit was developed. Initially, an intensive ten-day E-commerce course was developed in collaboration with government, industry and university sectors with a view of raising awareness and promoting electronic business planning issues. The course utilised a range of learning approaches, including peer teaching, in which participants were trained as team leaders to facilitate group learning. Based on the evaluation of this course, a full semester course for final year tertiary studentswas developed and evaluated. An overview of both case studies is given with recommendations for future developments

    Quality in online delivery: what does it mean for assessment in e-learning environments?

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    While a great deal has been written on the advantages and benefits of online teaching, and research continues to proliferate, many practitioners are seeking guidelines that can be applied to the design of assessment in online environments. The last decade has seen the convergence of traditional distance education with on-campus modes of delivery and work-based training signalling new models of flexible delivery. In addition, demand driven education accentuates the learner’s role and needs while the teacher has become a manager, mediator and motivator of student learning. Issues raised by national and international bodies and quality assurance agencies now seem to be addressing the same questions. How can a teaching and learning process that differs so markedly from what has been practiced for hundreds of years maintain and support quality? Who will be the guardians of quality and the innovators of learning and assessment design? This paper addresses current definitions of quality in online assessment and examines emerging expectations of what constitutes appropriate online assessment. A case study is presented of a Web-based assessment framework that is both interactive and product-oriented and involves learners in making contributions to course resources through learning activities. It is proposed that an nteractive participatory model of assessment utilises the communicative features of technology while affording a motivating and authentic assessment experience

    Can blogs promote fair and equitable teamwork?

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    Online collaboration tools can provide an opportunity to enhance community building while at the same time motivate students to actively participate in their learning. In this investigation an online learning environment was designed with the aim of promoting clear and transparent communication between higher education students to enable fair and equitable teamwork. The environment was designed with a combination of authentic project work, self-regulated tasks and reflective activity through the use of Bloggers. An evaluation of the learning environment was conducted through both qualitative and quantitative survey instruments

    Supporting collaborative learning with blogs

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    Bloggers provide an opportunity to help enhance community building and promote that can help increase the flexibility of learning while motivating students to actively participate in their learning. By enabling peer-to-peer interaction, Bloggers can support the essential communication needed for team members to share given tasks while creating a sense of ownership and progress. In this investigation bloggers were designed, with a view to promoting clear and transparent communication between team members. In this study, bloggers were integral to learning online and also supportive of the social processes of learning by enabling peers to easily see how their team members were performing tasks. The combination of peer-supported teams and tasks designed for self-direction supported by blogging were the key design elements, and supported the learning outcomes of collaboration, social responsibility and decision-making with a view to helping learners attain essential project management skil

    Overcoming process-blindness in the design of an online environment: Balancing cognitive and psycho-social outcomes

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    Learning environment research can contribute to our understanding of how psychosocial processes need to be balanced with cognitive outcomes in the design of units of study. The research on Web-based learning supports the assumption that the nature of social interaction affects student outcomes and student perceptions of the quality of the learning experience. The purposeful this study is to examine student perceptions of psychosocial processes in a blended learning environment using a learning environment survey tool. Students assessed the environments as favourable, but found that the quality of dialogue and peer support offered did not meet their needs. Implications for online design are considered

    Best Practice in Online Assessment: Principles, Processes and Outcomes

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    Instead of using narrowly defined learning outcomes tested by examinations, technology offers a total environment where real life skills, such as written and verbal communication, collaboration and team work can be assessed by the team and tutor by giving learners multiple channels of expression, such as visualisation, multimedia presentations, audio and video resources. Thus, information technologies are closely inter-woven with the quality of the learning experience, and can be used to create authentic tasks for assessment. The paper presents several examples of authentic assesment utising information and communications technology
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